AI Insights · Timothy · July 2025
Top Card Battler Apps on Android in Oceania: Q2 2025
Explore the performance trends of the top 5 card battler apps on Android in Oceania during Q2 2025, featuring data on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the card battler genre on Android in Oceania showed interesting trends across the top applications. Here's a closer look at the performance of these apps, based on data from Sensor Tower.
Pokémon TCG Pocket - Card Game by The Pokémon Company saw weekly revenue peaking at around $179K in early April, with fluctuations throughout the quarter, ending June with approximately $82K. Downloads started strong at 8.3K but gradually declined to about 4.1K by the end of June. Active users hovered around 170K at the beginning, decreasing to 142K by quarter's end.
Magic: The Gathering Arena from Wizards of the Coast LLC experienced a revenue increase, peaking at $15K mid-June. Downloads were modest, reaching a high of 798 in mid-June. The active user base showed an upward trend, starting at 3.9K and climbing to over 4.8K by mid-quarter.
WWE SuperCard - Wrestling Game by 2K, Inc. showed a stable revenue flow, with a peak of $10.6K in late April. Downloads remained low, with a slight increase to 151 in early June. Active users started at 2K and peaked at 2.2K in early June before declining.
MARVEL SNAP Strategy Card Game from Second Dinner had revenue highs of $9.7K in early May, with variations throughout the quarter. Downloads peaked at 224 in early June, while active users remained relatively stable, fluctuating around 9K.
Finally, Hearthstone by Blizzard Entertainment, Inc. showed revenue fluctuations, with a peak of $8.3K at the quarter's end. Downloads and active users remained steady, with weekly downloads peaking at 214 in mid-May and active users around 3.3K by the end of June.
These insights provide a snapshot of the card battler landscape in Oceania for Q2 2025. For more detailed insights, visit Sensor Tower.